Craps is a thrilling game played on a larger table that offers a variety of exciting bet options on the layout.
Each bet is dependent upon the point value of two dice that come to rest after being thrown by a Player or “Shooter.”
CRAPS RULES
RULES
Play begins after all bets have been made and the dice are handed to the chosen Shooter. The Shooter continues throwing until they roll a losing combination. The Craps table’s layout offers a variety of exciting betting options. Each bet is dependent upon the point value of the two dice when they come to rest after being thrown by the Shooter.
PASS LINE BETS
If you place a bet on the Pass Line and the first roll of the dice (known as the “Come Out Roll”) is a 7 or 11, you win automatically. If a 2, 3 or 12 is rolled, you “crap out” or lose. If any other number comes up, that becomes your Pass Line “point.” Pass Line Bets win if the Shooter rolls the point before rolling a 7. If a 7 is rolled prior to the point being made, the Shooter “sevens out” and the Pass Line Bet loses. The Shooter continues to roll the dice until he or she sevens out, whereupon the dice pass to the next player. You need not be the Shooter to make a Pass Line Bet.
DON’T PASS LINE BETS
The Don’t Pass Line Bet is the Reverse of the Pass Line. That is, the bet wins automatically on the Come Out Roll if a 2 or 3 is rolled (12 is a “stand-off,” nobody wins) and loses automatically if a 7 or 11 is rolled. Any other number rolled becomes the point. To win, a 7 must roll before the point is thrown. If the point is rolled prior to a 7, the bet loses. As before, you need not be the Shooter to make this bet.
COME BETS
You can bet the “Come” at any time after a point has been established on the Pass Line. The win-loss rules are the same as for the Pass Line. The next roll of the dice determines whether you automatically win or lose, or establishes the point which must be rolled before a 7 to win. The Come Bet is independent of the Pass Line point.
DON’T COME BETS
The Don’t Come Bet is the reverse of the Come Bet. The win-loss rules are the same as the Don’t Pass Line, but the automatic win, loss or determination of the point is established by the next roll of the dice. Like the Come Bet, the Don’t Come Bet allows a Player to bet on each roll of the dice.
Pass Line, Don’t Pass, Come and Don’t Come Bets (“Flat” bets) are paid even money. Don’t Pass Bets may be made only on the Come Out Roll and may not be bet after the point is established.
Pass Line and Come Bets cannot be removed or reduced after a “Come Out Point” or “Come Point” has been established. Don’t Pass Line and Don’t Come Bets may be decreased or removed at any time, but never increased or replaced.
ODDS BETS
A Player may elect to make a wager in addition to the original or “flat” bet any time after the point is established. A Player may “take” odds on any Pass Line or Come Bet. A Player also may “lay” odds on any Don’t Pass or Don’t Come Bet. All odds bets may be removed or reduced at any time. Odds are paid based on true odds and win if the “flat” bet wins and vice versa. Odds payouts are shown on the accompanying table. A Player may take up to 5 times odds up to the table maximum.
FIELD BETS
If 2, 3, 4, 9, 10, 11, or 12 is rolled, you win. All numbers pay even more money except 2 and 12, which pay double. Field Bets are placed by the Player.
BUY & LAY BETS
Buy and Lay Bets pay odds without requiring a “flat” bet and may be made directly on a 4, 5, 6, 8, 9, or 10 at any time without waiting for the number to roll the first time. The Buy Bet is a bet that the number will roll before a 7. A Lay Bet is a bet that a 7 will roll before the number bet. In either case, the wager is paid according to true odds as shown on the accompanying table. A 5% commission or “vigorish” is charged on all Buy and Lay Bets, either on the amount bet, if it is a Buy Bet, or on the amount that can be won, if it is a Lay Bet.
PLACE BETS TO WIN
Place Bets to Win are the same as Buy Bets, except that the payout odds are different, and no commission is charged. Please refer to the accompanying chart for Place Bet odds.
All odds, Buy Bets, and Place Bets may be increased, decreased, taken back by the Player, or called “off,” or not working, at any time. Come Odds, Buy Bets, and Place Bets to Win are always off on the Come Out Roll unless designated otherwise by the Player. The Player is responsible for placing Pass Line Odds and keeping track of all bets.
PROP BETS
The following are bets that may be made on any roll; they win or lose depending upon the outcome of the next roll of the dice. These are Proposition Bets, or “Prop Bets”. They win if the number or numbers bet rolls, and lose if any other number rolls. All of these bets are found in the center of the layout and are placed by the Dealer.
ANY 7
If 7 rolls, you win and are paid 4 to 1.
ANY CRAPS
If 2, 3, or 12 roll, you win and are paid 7 to 1.
TWO CRAPS OR ACES
If two aces or 2 is rolled, you win and are paid 30 to 1.
TWELVE CRAPS
If two sixes or 12 is rolled, you win and are paid 30 to 1.
ELEVEN
If 11 is rolled, you win and are paid 15 to 1.
HARDWAYS
Hardway Bets are located in the center of the layout and are placed by the Dealer. Hardways may be bet on any roll. The four possible Hardway Bets are Hard Six (two 3’s), Hard Eight (two 4’s), which pay 9 to 1, and Hard Four (two 2’s) and Hard Ten (two 5’s), which pay 7 to 1. You win if the Hardway you are betting rolls before a 7 or a non-pair combination of the number bet. For example, a Hard Six wins only if two 3’s are thrown before a 7 or before a “Easy Way” 5-1 or 4-2 combination. Hardways always work unless you designate the bet to be off on the Come Out Roll.
HOP BETS
A Hop Bet is a wager that may be made at any time, which shall win if the exact combination of the two dice, specified by the Player, is thrown on the roll immediately following placement of such bet (i.e., 3, 2 hopping pays 15 to 1 or 4, 4 hopping pays 30 to 1.) The wager will lose is any other combination is thrown.
HORN HIGH BETS
Horn High Bets are typically bet in units of five since you are betting on one unit each on 2, 3, 11, and 12, with one additional unit bet on one number. For example, $5 High Horn 12 has one dollar bet on 2, 3, and 11 and two dollars bet on 12. If one of these four numbers roll, the payoff is according to the payout odds for that number based on its wager less the amount bet on the three losing numbers. A Player may also make a Horn Bet, which is simply one unit each on 2, 3, 11, and 12. The payoff follows the same rules as for the Horn High Bet.
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Spirit Mountain Casino
PO Box 39
Grand Ronde, Oregon 97347
Phone: (800) 760-7977
Fax: (503) 879-2486
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